Intelligence

From Heroes of Might and Magic III
(Redirected from Expert Intelligence)
Jump to navigationJump to search
Secondary skills
Expert Air Magic large.png Air Magic
Expert Archery large.png Archery
Expert Armorer large.png Armorer
Expert Artillery large.png Artillery
Expert Ballistics large.png Ballistics
Expert Diplomacy large.png Diplomacy
Expert Eagle Eye large.png Eagle Eye
Expert Earth Magic large.png Earth Magic
Expert Estates large.png Estates
Expert Fire Magic large.png Fire Magic
Expert First Aid large.png First Aid
Expert Intelligence large.png Intelligence
Expert Interference large.png Interference Horn of the Abyss
Expert Leadership large.png Leadership
Expert Learning large.png Learning
Expert Logistics large.png Logistics
Expert Luck large.png Luck
Expert Mysticism large.png Mysticism
Expert Navigation large.png Navigation
Expert Necromancy large.png Necromancy
Expert Offense large.png Offense
Expert Pathfinding large.png Pathfinding
Expert Resistance large.png Resistance
Expert Scholar large.png Scholar
Expert Scouting large.png Scouting
Expert Sorcery large.png Sorcery
Expert Tactics large.png Tactics
Expert Water Magic large.png Water Magic
Expert Wisdom large.png Wisdom
Intelligence
Basic Intelligence large.png Basic Intelligence: Basic intelligence increases a hero's normal maximum spell points by 25%. (20% in Horn of the AbyssHorn of the Abyss
Advanced Intelligence large.png Advanced Intelligence: Advanced intelligence increases a hero's normal maximum spell points by 50%. (35% in Horn of the AbyssHorn of the Abyss
Expert Intelligence large.png Expert Intelligence: Expert intelligence doubles a hero's normal maximum spell points. (50% in Horn of the AbyssHorn of the Abyss

Intelligence is one of the secondary skills. It increases the hero's maximum spell points depending on the level of the skill. Normal maximum spell points are ten times the knowledge skill, but at basic level of the intelligence skill they are increased by 25%, at advanced level by 50% and at expert level by 100%.

Heroes with Intelligence as a starting skill:

Heroes with Intelligence as a specialty and a starting skill:

Heroes with Intelligence specialty receive 5% bonus per level to their Intelligence skill.

Increased max mana per level with Intelligence specialty:

Basic 1,25% 1,00% Horn of the Abyss
Advanced 2,50% 1,75% Horn of the Abyss
Expert 5,00% 2,50% Horn of the Abyss

Horn of the Abyss[edit | edit source]

In Horn of the Abyss Horn of the Abyss, the skill percentages are decreased to 20%, 35%, and 50%.

Chance to get[edit | edit source]

Out of total 112 for Shadow of Death, and of (112 + Interference chance) for Horn of the Abyss Horn of the Abyss.
Banned skills change the probability.

Town Class Chance to learn
Town portrait Castle small.png Castle  Knight   1 (lowest)
Town portrait Castle small.png Castle  Cleric   6
Town portrait Rampart small.png Rampart  Ranger   2
Town portrait Rampart small.png Rampart  Druid   7
Town portrait Tower small.png Tower  Alchemist   4
Town portrait Tower small.png Tower  Wizard  10 (highest)
Town portrait Inferno small.png Inferno  Demoniac   2
Town portrait Inferno small.png Inferno  Heretic   6
Town portrait Necropolis small.png Necropolis  Death Knight   5
Town portrait Necropolis small.png Necropolis  Necromancer   6
Town portrait Dungeon small.png Dungeon  Overlord   1 (lowest)
Town portrait Dungeon small.png Dungeon  Warlock   8
Town portrait Stronghold small.png Stronghold  Barbarian   1 (lowest)
Town portrait Stronghold small.png Stronghold  Battle Mage   5
Town portrait Fortress small.png Fortress  Beastmaster   1 (lowest)
Town portrait Fortress small.png Fortress  Witch   7
Town portrait Conflux small.png Conflux  Planeswalker   1 (lowest)
Town portrait Conflux small.png Conflux  Elementalist   8
Town portrait Cove small.png Cove Horn of the Abyss     Captain   3
Town portrait Cove small.png Cove Horn of the Abyss     Navigator   8
Town portrait Factory small.png Factory Horn of the Abyss     Mercenary   2
Town portrait Factory small.png Factory Horn of the Abyss     Artificer   7


User commentary

[Show user commentary]
[Hide user commentary]
Some may find the information in this section subjective or irrelevant.

For a mostly magical hero, Intelligence is useful. The best time of Intelligence is mid-game, when getting e.g. 100 spell points instead of 50 may be crucial for a major battle. Horn of the Abyss Horn of the Abyss debuffs this skill and buffs Mysticism, possibly so as to balance them between each other. Don't forget to reload mana prior to major missions.

Intelligence is a excellent supportive secondary skill. Especially in large and extra large maps, where heroes grow to be more "mighty and magical", the amount of mana points may become crucial. For example, resurrecting a large army can consume massive amount of mana points. Dungeon heroes may be able to pass Intelligence, because they typically have the opportunity to build Mana Vortex in their cities, which basically has the same effect as expert Intelligence – the spell point maximum is doubled. However, enormous spell points amount (4 times more than usual) can make a Warlock with Intelligence almost invincible.


See also: