Intelligence
Heroes with Intelligence as a starting skill:
Caitlin the Cleric
Iona the Alchemist
Daremyth the Wizard
Nagash the Necromancer
Sephinroth the Warlock
Eovacius the Navigator
Wrathmont the Artificer
Frederick the Artificer
Heroes with Intelligence as a specialty and a starting skill (5% bonus per level to the skill):
Increased max mana per level with Intelligence specialty:
Basic | 1.25% | 1.00% ![]() |
Advanced | 2.50% | 1.75% ![]() |
Expert | 5.00% | 2.50% ![]() |
Horn of the Abyss[edit | edit source]
In Horn of the Abyss , the skill percentages are decreased to 20%, 35%, and 50%.
Chance to get[edit | edit source]
Out of total 112 for Shadow of Death, and of (112 + Interference chance) for Horn of the Abyss .
Banned skills change the probability.
Town | Class | Chance to learn |
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Knight | 1 (lowest) |
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Cleric | 6 |
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Ranger | 2 |
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Druid | 7 |
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Alchemist | 4 |
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Wizard | 10 (highest) |
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Demoniac | 2 |
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Heretic | 6 |
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Death Knight | 5 |
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Necromancer | 6 |
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Overlord | 1 (lowest) |
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Warlock | 8 |
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Barbarian | 1 (lowest) |
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Battle Mage | 5 |
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Beastmaster | 1 (lowest) |
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Witch | 7 |
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Planeswalker | 1 (lowest) |
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Elementalist | 8 |
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Captain | 3 |
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Navigator | 8 |
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Mercenary | 2 |
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Artificer | 7 |
User commentary
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For a mostly magical hero, Intelligence is useful. The best time of Intelligence is mid-game, when getting e.g. 100 spell points instead of 50 may be crucial for a major battle. Horn of the Abyss Intelligence is a excellent supportive secondary skill. Especially in large and extra large maps, where heroes grow to be more "mighty and magical", the amount of mana points may become crucial. For example, resurrecting a large army can consume massive amount of mana points. Dungeon heroes may be able to pass Intelligence, because they typically have the opportunity to build Mana Vortex in their cities, which basically has the same effect as expert Intelligence – the spell point maximum is doubled. However, enormous spell points amount (4 times more than usual) can make a Warlock with Intelligence almost invincible. |