Elleshar

From Heroes of Might and Magic III
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Rampart
Rangers
MephalaMephala Mephala
UfretinUfretin Ufretin
JenovaJenova Jenova
RylandRyland Ryland
ThorgrimThorgrim Thorgrim Horn of the Abyss (Campaign/Custom)
GiselleGiselle Giselle Horn of the Abyss
IvorIvor Ivor
ClancyClancy Clancy
KyrreKyrre Kyrre
GeluGelu Gelu Armageddon's Blade Map Editor
Druids
CoroniusCoronius Coronius
UlandUland Uland
EllesharElleshar Elleshar
GemGem Gem
MalcomMalcom Malcom
MelodiaMelodia Melodia
AlagarAlagar Alagar
AerisAeris Aeris
Towns
Castle Rampart Tower
Inferno Necropolis Dungeon
Stronghold Fortress Conflux
Cove Factory
Hero-box-small.png
Elleshar the Druid
EllesharElleshar
Male
Human
Attack small.png
0
Defense small.png
2
Power small.png
1
Knowledge small.png
2
Elleshar is perhaps the brightest student of magic ever seen in AvLee. If he maintains his abilities over the next several decades, he will likely be the youngest Druid ever to be accepted into the Circle of Elders.
Specialty Intelligence.pngSpecialty Intelligence.png
Receives a 5% per level bonus to Intelligence skill percentage.
Basic Wisdom.png
Basic
Basic Intelligence.png
Basic
Mini Portrait Centaur.pngMini Portrait Centaur.png
12–24 Centaur (100%)
Mini Portrait Dwarf.pngMini Portrait Dwarf.png
3–5 Dwarf (100% Horn of the Abyss88% Shadow of Death)
Mini Portrait Wood Elf.pngMini Portrait Wood Elf.png
2–43–6 Wood Elf (100% Horn of the Abyss25% Shadow of Death)
Curse
1500 Horn of the Abyss1500–1700 Shadow of Death

Story[edit | edit source]

Elleshar does not appear in the story text of any campaign levels.

Appearances[edit | edit source]

Foolhardy Waywardness
Here There Be Pirates as an enemy.
Specter of Power
To Build a Tunnel as an enemy.

User commentary

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Some may find the information in this section subjective or irrelevant.

Though Kyrre may usually be the optimal pick for a Rampart town hero, Elleshar is another prime champion for this town. Intelligence is a skill that scales very well, and plays a critical role for spellcasters through all stages of the game. The ability to keep your distance from the main town for longer without a visit to the mage guild for mana or even withstand a late game showdown with another main hero by outlasting their mana supply (not at all an uncommon scenario) cannot be overstated.


See also:[edit source]