Dungeon

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Town-in-box.png
Fully upgraded Dungeon

Dungeon is an Evil alignment town, home to the Overlord and Warlock hero classes.

Dungeon represents Nighon.

The native terrain of Dungeon is Subterranean.

"Dungeons are built by Warlock and Overlord hero types to act as bases from which to wage campaigns of conquest for wealth and power. Similarly minded creatures are attracted as allies. Other Dungeon creatures are in thrall to their masters. Dungeon armies are possessed of a variety of long range attacks, have effective damage dealing troops, and have the ability to greatly disrupt the strategies of their enemies." Restoration of Erathia Manual

Dungeon Buildings[edit source]

Toggle Dungeon Building Tree

Dungeon Building Tree (HotA)Dungeon Building Tree
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Building Category
Cost Horn of the Abyss Shadow of Death
Common Buildings
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37000

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45

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40

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-

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-

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-

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-

Mage Guild
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6000

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25

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25

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28

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28

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28

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28

Dwellings
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53900

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67

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67

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12

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54

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4

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17

Unique Buildings
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15500

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5

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10

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-

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-

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-

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-

Total Building Cost
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112400

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142

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142

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40

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82

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32

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45

Weekly Troop Cost
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27205

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-

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-

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-

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4

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-

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-

Common Buildings[edit source]

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Halls
Village Hall
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-

Town Hall
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2500

City Hall
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5000

Capitol
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10000

Fortifications
Fort
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5000

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20

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20

Citadel
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2500

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-

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5

Castle
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5000

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10

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10

Miscellaneous Buildings
Tavern
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500

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5

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-

Marketplace
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500

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5

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-

Resource Silo
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5000

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-

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5

Blacksmith
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1000

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5

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-

Mage Guild
Mage Guild Level 1
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2000

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5

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-

Mage Guild Level 2
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1000

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5

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4

Mage Guild Level 3
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1000

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5

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6

Mage Guild Level 4
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1000

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5

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8

Mage Guild Level 5
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1000

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5

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10

Banned Spells
Death Ripple.png
Animate Dead.png
Prayer.png
Summon Air Elemental.png

Creature Dwellings[edit source]

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Building
Cost Horn of the Abyss Shadow of Death
Creature
Max/Wk
Cost/Wk
Warren
Upg. Warren
Harpy Loft
Upg. Harpy Loft
Pillar of Eyes
Upg. Pillar of Eyes
Chapel of Stilled Voices
Upg. Chapel of Stilled Voices
Labyrinth
Upg. Labyrinth
Manticore Lair
Upg. Manticore Lair
Dragon Cave
Upg. Dragon Cave
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400

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10

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-

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-

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-

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-

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-

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1000

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5

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-

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-

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-

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-

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-

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1000

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-

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-

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-

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-

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1000

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-

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-

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-

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2

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2

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-

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1000

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1

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1

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1

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1

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1

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1

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1000

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1

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1

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1

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1

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1

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1

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2000

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5

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10

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-

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-

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-

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-

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1500

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5

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-

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-

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-

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-

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-

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4000

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-

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10

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-

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-

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-

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10

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3000

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-

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5

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-

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-

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-

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5

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5000

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5

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5

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5

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5

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-

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-

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3000

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5

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5

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5

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5

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-

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-

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15000

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15

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15

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-

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20

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-

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-

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15000

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15

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15

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-

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20

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-

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-

Creature portrait Troglodyte small.gifCreature portrait Troglodyte small.gif
Creature portrait Infernal Troglodyte small.gifCreature portrait Infernal Troglodyte small.gif
Creature portrait Harpy small.gifCreature portrait Harpy small.gif
Creature portrait Harpy Hag small.gifCreature portrait Harpy Hag small.gif
Creature portrait Beholder small.gifCreature portrait Beholder small.gif
Creature portrait Evil Eye small.gifCreature portrait Evil Eye small.gif
Creature portrait Medusa small.gifCreature portrait Medusa small.gif
Creature portrait Medusa Queen small.gifCreature portrait Medusa Queen small.gif
Creature portrait Minotaur small.gifCreature portrait Minotaur small.gif
Creature portrait Minotaur King small.gifCreature portrait Minotaur King small.gif
Creature portrait Manticore small.gifCreature portrait Manticore small.gif
Creature portrait Scorpicore small.gifCreature portrait Scorpicore small.gif
Creature portrait Red Dragon small.gifCreature portrait Red Dragon small.gif
Creature portrait Black Dragon small.gifCreature portrait Black Dragon small.gif
35
16
14
8
6
4
2
1750 Gold symbol for text.png
2275 Gold symbol for text.png
2080 Gold symbol for text.png
2720 Gold symbol for text.png
3500 Gold symbol for text.png
3920 Gold symbol for text.png
2400 Gold symbol for text.png
2640 Gold symbol for text.png
3000 Gold symbol for text.png
3450 Gold symbol for text.png
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4200 Gold symbol for text.png
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2 Sulfur symbol for text.png
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4 Sulfur symbol for text.png

Unique Buildings[edit source]

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Building
Cost Horn of the Abyss Shadow of Death
Description
Portal of Summoning
Mana Vortex
Battle Scholar Academy
Artifact Merchants
Mushroom Rings
Guardian of Earth
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2500

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-

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5

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-

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-

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-

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-

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1000

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-

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-

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-

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-

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-

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-

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1000

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5

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5

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-

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-

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-

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-

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10000

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-

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-

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-

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-

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-

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-

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1000

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-

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-

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-

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-

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-

Allows the player to recruit extra creatures from a random external flagged dwelling.
Restores then doubles a visiting hero's Spell Points once per week.
Gives visiting allied heroes +1000 Experience.
Allows a visiting hero to purchase artifacts.
Grail Structure. +5000 Gold/day. +50% creature growth. Gives a garrisoned hero +12 Spell Power while defending in siege combat.

Heroes[edit source]

Name Class Expansion Source Specialty Skill 1 Skill 2 Spell
LoreleiLorelei Lorelei   Overlord Overlord   1 - Restoration of Erathia Specialty Harpies small.png  Harpies Basic Leadership  Basic Leadership   Basic Scouting  Basic Scouting  
ArlachArlach Arlach    Overlord Overlord   1 - Restoration of Erathia Specialty Ballista small.png  Ballista Basic Offense  Basic Offense   Basic Artillery  Basic Artillery  
DaceDace Dace    Overlord Overlord   1 - Restoration of Erathia Specialty Minotaurs small.png  Minotaurs Basic Tactics  Basic Tactics   Basic Offense  Basic Offense  
AjitAjit Ajit    Overlord Overlord   1 - Restoration of Erathia Specialty Beholders small.png  Beholders Basic Leadership  Basic Leadership   Basic Resistance  Basic Resistance  Shadow of Death 
AjitAjit Ajit    Overlord Overlord   1 - Restoration of Erathia Specialty Beholders small.png  Beholders Basic Leadership  Basic Leadership   Basic Interference  Basic Interference Horn of the Abyss 
DamaconDamacon Damacon    Overlord Overlord   1 - Restoration of Erathia Specialty Gold small.png  Gold Advanced Offense  Advanced Offense    
GunnarGunnar Gunnar    Overlord Overlord   1 - Restoration of Erathia Specialty Logistics small.png  Logistics Basic Tactics  Basic Tactics   Basic Logistics  Basic Logistics  
SyncaSynca Synca    Overlord Overlord   1 - Restoration of Erathia Specialty Manticores small.png  Manticores Basic Leadership  Basic Leadership   Basic Scholar  Basic Scholar  
ShaktiShakti Shakti    Overlord Overlord   1 - Restoration of Erathia Specialty Troglodytes small.png  Troglodytes Basic Offense  Basic Offense   Basic Tactics  Basic Tactics  
AlamarAlamar Alamar    Warlock Warlock   1 - Restoration of Erathia Specialty Resurrection small.png  Resurrection Basic Wisdom  Basic Wisdom   Basic Scholar  Basic Scholar   Resurrection small.png Resurrection 
JaegarJaegar Jaegar    Warlock Warlock   1 - Restoration of Erathia Specialty Mysticism small.png  Mysticism Basic Wisdom  Basic Wisdom   Basic Mysticism  Basic Mysticism   Shield small.png Shield 
MalekithMalekith Malekith    Warlock Warlock   1 - Restoration of Erathia Specialty Sorcery small.png  Sorcery Basic Wisdom  Basic Wisdom   Basic Sorcery  Basic Sorcery   Bloodlust small.png Bloodlust 
JedditeJeddite Jeddite    Warlock Warlock   1 - Restoration of Erathia Specialty Resurrection small.png  Resurrection Advanced Wisdom  Advanced Wisdom     Resurrection small.png Resurrection 
GeonGeon Geon    Warlock Warlock   1 - Restoration of Erathia Specialty Eagle Eye small.png  Eagle Eye Basic Wisdom  Basic Wisdom   Basic Eagle Eye  Basic Eagle Eye   Slow small.png Slow 
DeemerDeemer Deemer    Warlock Warlock   1 - Restoration of Erathia Specialty Meteor Shower small.png  Meteor Shower Basic Wisdom  Basic Wisdom   Advanced Scouting  Advanced Scouting  Shadow of Death  Meteor Shower small.png Meteor Shower 
DeemerDeemer Deemer    Warlock Warlock   1 - Restoration of Erathia Specialty Meteor Shower small.png  Meteor Shower Basic Wisdom  Basic Wisdom   Basic Scouting  Basic Scouting  Horn of the Abyss  Meteor Shower small.png Meteor Shower 
SephinrothSephinroth Sephinroth    Warlock Warlock   1 - Restoration of Erathia Specialty Crystal small.png  Crystal Basic Wisdom  Basic Wisdom   Basic Intelligence  Basic Intelligence  Protection from Air small.png Protection from Air 
DarkstornDarkstorn Darkstorn    Warlock Warlock   1 - Restoration of Erathia Specialty Stone Skin small.png  Stone Skin Basic Wisdom  Basic Wisdom   Basic Learning  Basic Learning   Stone Skin small.png Stone Skin 

Creatures[edit source]

 Name   Town   Lvl   Att   Def   Dmg-   Dmg+   HP   Spd   Grw   AI Val   Cost   Special 














Troglodyte Troglodyte Troglodyte Troglodyte   Town portrait Dungeon small.png 1 4 3 1 3 5 4 14 59 50 Gold   Immune to Blinding 
Infernal Troglodyte Infernal TroglodyteInfernal Troglodyte Infernal Troglodyte  Town portrait Dungeon small.png 1+ 5 4 1 3 6 5 14 84 65 Gold   Immune to Blinding 
Harpy Harpy Harpy Harpy   Town portrait Dungeon small.png 2 6 5 1 4 14 6 8 154 130 Gold   Flying, Strike and return 
Harpy Hag Harpy Hag Harpy Hag Harpy Hag   Town portrait Dungeon small.png 2+ 6 6 1 4 14 9 8 238 170 Gold   Flying, Strike and return, No enemy retaliation 
Beholder Beholder Beholder Beholder   Town portrait Dungeon small.png 3 9 7 3 5 22 5 7 336 250 Gold   Ranged (12 shots), No melee penalty 
Evil Eye Evil Eye Evil Eye Evil Eye   Town portrait Dungeon small.png 3+ 10 8 3 5 22 7 7 367 280 Gold   Ranged (24 shots), No melee penalty 
Medusa Medusa Medusa Medusa   Town portrait Dungeon small.png 4 9 9 6 8 25 5 4 517 300 Gold   Ranged (4 shots), No melee penalty, Petrify 
Medusa Queen Medusa Queen Medusa Queen Medusa Queen   Town portrait Dungeon small.png 4+ 10 10 6 8 30 6 4 577 330 Gold   Ranged (8 shots), No melee penalty, Petrify 
Minotaur Minotaur Minotaur Minotaur   Town portrait Dungeon small.png 5 14 12 12 20 50 6 3 835 500 Gold   Positive Morale 
Minotaur King Minotaur King Minotaur King Minotaur King   Town portrait Dungeon small.png 5+ 15 15 12 20 50 8 3 1068 575 Gold   Positive Morale 
Manticore Manticore Manticore Manticore   Town portrait Dungeon small.png 6 15 13 14 20 80 7 2 1547 850 Gold   Flying 
Scorpicore Scorpicore Scorpicore Scorpicore   Town portrait Dungeon small.png 6+ 16 14 14 20 80 11 2 1589 1050 Gold   Flying, Paralyze 
Red Dragon Red Dragon Red Dragon Red Dragon   Town portrait Dungeon small.png 7 19 19 40 50 180 11 1 4702 2500 Gold 1 Sulfur  Dragon, Flying, Breath attack, 1-3 lvl spells immunity 
Black Dragon Black Dragon Black Dragon Black Dragon   Town portrait Dungeon small.png 7+ 25 25 40 50 300 15 1 8721 4000 Gold 2 Sulfur  Dragon, Flying, Breath attack, Magic immunity, Hates Titans 

Town Names[edit source]

Unless specified by the mapmaker, towns will generate with a random name. Dungeon towns will use one of these following names:

Blindroot Castigare Chillwater Coldshadow
Darkburrow Darkhold Deepshadow Dragonnade
Evernight Lost Hold Malev Scar
Shade Shadowden Sorrow Crown Veks

If there are more Dungeon towns on the map than possible names, they will use names taken from other towns.

User Commentary

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Some may find the information in this section subjective or irrelevant.

  • Upgrade the level 2 creature dwelling as soon as possible: Harpy Hags have a huge speed increase (6->9) and gain no retaliation.
  • Upgrading Medusas to Medusa Queens is more crucial than Beholders to Evil Eyes, because a Medusa Queen has eight instead of four shots, while a Beholder already has twelve. Getting an Ammo Cart (from Inferno's, Stronghold's or Tower's Blacksmith, or at a War Machine Factory), will help a lot, since Medusa Queen's eight shoots are still not sufficient for a fierce battle.
  • Bless your Harpies/Harpy Hags (Dungeon has a 19% chance to get Bless). Harpies/Harpy Hags have damage range 1–4. Instead of on average 2.5, with basic (advanced) Water Magic they will consistently do 4 (5) damage, a 60% (100%) increase. Similarly, Curse the enemy's Harpies/Harpy Hags (Slow would also be useful since Harpy Hags have a decent speed).
  • Haste your Minotaurs/Minotaur Kings. They are brutes which do a lot of damage and you want them to strike at the enemy as soon as possible. In addition a hasted Minotaur King can reach nearly any point of the battlefield given no obstacles.
  • Beware of Red and Black Dragons' breath attack which can damage your own troops. If you have both Black Dragons and Titans in the army, due to reciprocal hate Black Dragons will do 150% damage on their own Titans having attacked them by mistake.
  • Having only Black Dragons in your army, you may rush through the map with Dragogeddon manoeuvre. Red Dragons cannot be used for Dragogeddon as they are susceptible to 4-5 level spells.
  • Dungeon is expensive to build, has good magical capabilities (e.g. Mana Vortex and level 5 Mage Guild) and powerful troops like black dragons, which are among the strongest creatures in Antagarich.
  • If there is a high level creature dwelling which can be conquered early, it may be beneficial to wait flagging other creature dwellings. This allows to recruit the high level creatures every week from both the Portal of Summoning and the dwelling itself. The Portal of Summoning selects its units every week randomly from all creature dwellings you have flagged. For example, if there are Red Dragons and Troglodytes available on the adventure map, it is beneficial to not flag the Troglodyte dwellings to recruit more Dragons.
  • Playing against Tower which has Titans who hate Black Dragons, try to use the following tactics so as to avoid Black Dragons' losses (see Cons). If Titans are behind someone else, attack that unit with Black Dragons, and breath attack will do 150% damage against Titans due to Black Dragons' hate against them. It works even if Black Dragons targeted another stack, and Titans won't retaliate.

Pros:

  • Two ranged units, both of which have no melee penalty.
  • Mana Vortex: doubles your max spell points once a week.
  • Black Dragons are immune to all damage or debuffing spells.
  • Armageddon spell is available in Dungeon, unlike Rampart or Conflux which also have units immune to it.
  • Warlocks gain more Spell Power than other hero classes.
  • Harpy Hags are among the best 2 level units.
  • The Battle Scholar Academy instantly levels-up starting heroes.
  • Powerful heroes, e.g. Gunnar with Logistics specialty, and Jeddite and Alamar with Resurrection spell.
  • Portal of Summoning may be used to gain additional creatures.
  • The weekly income with Capitol and the Resource Silo is enough to recruit all the units without any external mines.
  • On a map with two layers, Dungeon will get a huge advantage as any battle in the underground will be fought on subterranean terrain, thus Dungeon units will get speed bonus.
  • Dungeon is the only evil town where Bless is not banned.
  • Dungeon doesn't suffer too much from being slowed down, as only basic Troglodytes have speed 4 (while Rampart, Tower, and Stronghold have some prominent units with speed 3-4).

Cons:

  • Dungeon is quite expensive to build it up.
  • Manticores are one of the weakest level 6 units, have low HP, and even when upgraded to Scorpicores they are significantly weaker than Naga Queens or Dread Knights. Scorpicores are also quite too expensive for their strength, costing more than War Unicorns.
  • Black Dragons are immune to any benevolent spells, including Resurrection.
  • Moreover, Black Dragons are slower than upgraded 7th level units of Castle, Rampart, Inferno, and Conflux. They are immune to Haste and Prayer, which allows Necropolis and Fortress to overtake Dungeon by top speed as well. Finally, their dwelling is very expensive.
  • Basic Pillar of Eyes which is level 3 creature dwelling requires each type of resource, and is necessary to build all higher level creature dwellings. It makes Dungeon possibly the worst town for playing on Impossible level.
  • Though Dungeon has many strong protagonists, it has many issues with heroes as well. Many heroes (Darkstorn, Deemer, Geon, Jaegar, Lorelei) have secondary skills which aren't that useful, and there is no one who specializes in Medusas, who are the only 4th level units without a specialist. Besides that, overlords cannot learn Water Magic, therefore being unable to cast Bless on the entire army, while many Dungeon units have significant damage range (especially Harpies and Minotaurs).
  • If the map has only one layer, Dungeon will get a disadvantage since subterranean terrain is used rarely without underground layer, and in most cases any other faction will get a speed bonus unlike Dungeon.
  • Beware Titans who hate Black Dragons. Titans and Black Dragons have similar stats, possibly sharing 2nd-3rd place in the whole game after Archangels, but Titans have an opportunity to shoot Black Dragons to death, and if Black Dragons force them to melee (which is possible as Black Dragons are faster), Titans will still do 150% damage by retaliation. Impossibility of Black Dragons' resurrection makes it a big problem.
  • Prayer is banned, while this spell may help Red Dragons (but not Black) a lot since they're immune to Bless, Bloodlust, and Haste. (Rampart's Green Dragons are susceptible to Prayer as well, and in Rampart this spell is available.)
  • Subterranean which is Dungeon's native terrain doesn't give any movement penalty to the enemy.

See also[edit source]