Elemental Planes
(Other Locations) |
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Elemental Planes |
(minor places) |
Hall of Judgment |
Underworld |
Paradise |
Sparkling Bridge |
Web of Worlds |
World Tree |
The Elemental Planes are locations featured in Masters of the Elements and mentioned many times through the game.
Represented By[edit | edit source]
Story[edit | edit source]
NOTE: On the Elemental Planes, time passes differently. For every year that passes in the Elemental Planes, 12.5 years pass on Enroth.
The Elemental Plane of Air[edit | edit source]
A land covered in clouds (though oddly, vegetation grows there as if there was actual land underneath the clouds). The inhabitants are mostly Air Elementals and Genies. Can be accessed by the Gateway to the Clouds.
In Heroes Chronicles, the Wizard Tarnum is required to capture the Conflux to master Air Magic.
The Elemental Plane of Water[edit | edit source]
Also known as the Eternal Ocean. A swamp where a hero usually needs a boat to travel. The inhabitants there are mostly Water Elementals, along with creatures from Tatalia.
In Heroes Chronicles, the Wizard Tarnum is required to capture all towns from the Elemental Plane of Water to gain mastery over Water Magic.
In Heart of Water, Bidley finds himself there after the Horn of the Abyss is blown. He destroys Coralgate fortress in his quest to escape back to Enroth.
Towns[edit | edit source]
The Elemental Plane of Earth[edit | edit source]
A land covered by rocks and mud. It seems to have a stronger gravity than the other Elemental Planes. The inhabitants there are mostly Earth Elementals, along with creatures similar from Nighon's land. It is mentioned that a band of Nagas also lived there.
In Heroes Chronicles, the Wizard Tarnum is required to defeat the Nighon-creatures, so he can master the Earth Magic.
Towns[edit | edit source]
The Elemental Plane of Fire[edit | edit source]
Also known as the Fire Domain. A land covered in magic flames which do not burn living beings. Sometimes, a hero can encounter a Pandora's Box. The inhabitants there are mostly Fire Elementals, along with Demons.
In Heroes Chronicles, the Wizard Tarnum is required to gain control over all the Fire Elemental generators to master Fire Magic, and then, he returns to this Plane to capture the Conflux and thus free the enslaved Phoenixes.
The Elemental Plane of Magic[edit | edit source]
The Elemental Plane of Magic is populated by Psychic Elementals, led by Magic Elementals. There is little that is fixed in the Plane of Magic – rocks can turn into birds as one walks past them. Home of the First and the Elemental Oracles.