Comparison of Ranged Creatures
From Heroes of Might and Magic III
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Name | Town | Lvl | Att | Def | Dmg- | Dmg+ | HP | Spd | Shots | Gr | Max Gr |
AI Val |
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Dmg/ Turn* |
Max Gr![]() |
Max Gr AI Val |
Max Gr Total HP |
Max Gr DpT* |
HP per ![]() |
AI Val per ![]() |
DpT* per ![]() |
Special |
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2 | 6 | 3 | 2 | 3 | 10 | 4 | 12 | 9 | 18 | 126 | 100 | 2.25 | 1800 | 2268 | 180 | 40.5 | 0.1 | 1.26 | 0.023 | |
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2+ | 6 | 3 | 2 | 3 | 10 | 6 | 24 | 9 | 18 | 184 | 150 | 4.5 | 2700 | 3312 | 180 | 81 | 0.067 | 1.227 | 0.03 | Double attack |
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5 | 12 | 7 | 10 | 12 | 30 | 5 | 12 | 3 | 6 | 582 ![]() ![]() |
400 | 12.1 | 2400 | 3492 ![]() ![]() |
180 | 72.6 | 0.075 | 1.455 ![]() ![]() |
0.03 | |
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5+ | 12 | 10 | 10 | 12 | 30 | 7 | 24 | 3 | 6 | 750 | 450 | 12.1 | 2700 | 4500 | 180 | 72.6 | 0.067 | 1.667 | 0.027 | No melee penalty |
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3 | 9 | 5 | 3 | 5 | 15 | 6 | 24 | 7 | 14 | 234 | 200 | 3.9 | 2800 | 3276 | 210 | 54.6 | 0.075 | 1.170 | 0.02 | |
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3+ | 9 | 5 | 3 | 5 | 15 | 7 | 24 | 7 | 14 | 331 | 225 | 7.8 | 3150 | 4634 | 210 | 109.2 | 0.067 | 1.471 | 0.035 | Double attack |
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1+ | 4 | 4 | 1 | 2 | 4 | 5 | 8 | 16 | 32 | 66 | 40 | 1.275 | 1280 | 2112 | 128 | 40.8 | 0.100 | 1.650 | 0.032 | |
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4 | 11 | 8 | 7 | 9 | 25 | 5 | 24 | 4 | 8 | 570 | 350 | 8.4 | 2800 | 4560 | 200 | 67.2 | 0.071 | 1.629 | 0.024 | No melee penalty, No obstacle penalty Hero's combat spells cost 2 less mana |
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4+ | 12 | 9 | 7 | 9 | 30 | 7 | 24 | 4 | 8 | 680 | 450 | 8.8 | 3600 | 5440 | 240 | 70.4 | 0.067 | 1.511 | 0.02 | No melee penalty, No obstacle penalty Hero's combat spells cost 2 less mana |
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7+ | 24 | 24 | 40 | 60 | 300 | 11 | 24 | 1 | 2 | 7500 | 5000 | 85 | 10000 | 15000 | 600 | 170 | 0.060 | 1.500 | 0.017 | No melee penalty, Hates Black Dragons Immune to mind spells |
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2 | 6 | 4 | 2 | 4 | 13 | 4 | 12 | 8 | 16 | 159 | 125 | 2.7 | 2000 | 2544 | 208 | 43.2 | 0.104 | 1.272 | 0.022 | |
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2+ | 7 | 4 | 2 | 4 | 13 | 6 | 24 | 8 | 16 | 240 | 175 | 2.775 | 2800 | 3840 | 208 | 44.4 | 0.074 | 1.371 | 0.016 | Fireball Attack |
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5 | 13 | 10 | 11 | 13 | 30 | 6 | 12 | 3 | 6 | 848 | 550 | 13.8 | 3300 | 5088 | 180 | 82.8 | 0.055 | 1.542 | 0.025 | Undead, Death Cloud |
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5+ | 13 | 10 | 11 | 15 | 40 | 7 | 24 | 3 | 6 | 1079 | 600 | 14.95 | 3600 | 6474 | 240 | 89.7 | 0.067 | 1.798 | 0.025 | Undead, Death Cloud |
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3 | 9 | 7 | 3 | 5 | 22 | 5 | 12 | 7 | 14 | 336 | 250 | 3.9 | 3500 | 4704 | 308 | 54.6 | 0.088 | 1.344 | 0.016 | No melee penalty |
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3+ | 10 | 8 | 3 | 5 | 22 | 7 | 24 | 7 | 14 | 367 | 280 | 4 | 3920 | 5138 | 308 | 56 | 0.079 | 1.311 | 0.014 | No melee penalty |
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4 | 9 | 9 | 6 | 8 | 25 | 5 | 4 | 4 | 8 | 517 | 300 | 6.825 | 2400 | 4136 | 200 | 54.6 | 0.083 | 1.723 | 0.023 | No melee penalty, Stone gaze |
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4+ | 10 | 10 | 6 | 8 | 30 | 6 | 8 | 4 | 8 | 577 | 330 | 7 | 2640 | 4616 | 240 | 56 | 0.091 | 1.748 | 0.021 | No melee penalty, Stone gaze |
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3 | 8 | 4 | 2 | 5 | 15 | 4 | 12 | 7 | 14 | 192 | 150 | 3.325 | 2100 | 2688 | 210 | 46.55 | 0.100 | 1.280 | 0.022 | |
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3+ | 8 | 4 | 2 | 5 | 20 | 5 | 24 | 7 | 14 | 240 | 165 | 3.325 | 2310 | 3360 | 280 | 46.55 | 0.121 | 1.455 | 0.02 | |
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6 | 15 | 12 | 16 | 20 | 70 | 6 | 16 | 2 | 4 | 1266 | 750 | 22.5 | 3000 | 5064 | 280 | 90 | 0.093 | 1.688 | 0.03 | Can attack siege walls |
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6+ | 17 | 13 | 16 | 20 | 70 | 8 | 24 | 2 | 4 | 1443 | 1100 | 24.3 | 4400 | 5772 | 280 | 97.2 | 0.064 | 1.312 | 0.022 | Can attack siege walls (x2) |
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2 | 5 | 6 | 2 | 3 | 14 | 4 | 12 | 9 | 18 | 126 | 110 | 2.188 | 1980 | 2268 | 252 | 39.375 | 0.127 | 1.145 | 0.02 | |
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2+ | 6 | 8 | 2 | 5 | 15 | 5 | 24 | 9 | 18 | 156 | 140 | 3.15 | 2520 | 2808 | 270 | 56.7 | 0.107 | 1.114 | 0.023 | |
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2+ | 9 | 9 | 2 | 8 | 25 | 8 | 24 | 6 | 12 | 486 | 275 | 4.875 | 3300 | 5832 | 300 | 58.5 | 0.091 | 1.767 | 0.018 | Non-living, Spellcaster (Protection from Air) Immune to Meteor Shower Vulnerable to Lightning Bolt,Chain Lightning, and Armageddon |
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3+ | 8 | 10 | 3 | 7 | 30 | 6 | 24 | 6 | 12 | 380 | 375 | 4.75 | 4500 | 4560 | 360 | 57 | 0.080 | 1.013 | 0.013 | Non-living, Spellcaster (Protection from Water) Immune to Ice Bolt and Frost Ring Vulnerable to Fireball,Inferno, and Armageddon |
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3 | 8 | 6 | 3 | 7 | 15 | 6 | 4 | 7 | 14 | 312 | 225 | 4.75 | 3150 | 4368 | 210 | 66.5 | 0.067 | 1.387 | 0.021 | No melee penalty |
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3+ | 10 | 8 | 3 | 7 | 15 | 7 | 4 | 7 | 14 | 407 | 275 | 5 | 3850 | 5698 | 210 | 70 | 0.055 | 1.480 | 0.018 | No melee penalty, No enemy retaliation |
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3++ | 12 | 11 | 3 | 7 | 15 | 8 | 12 | 7 | 14 | 602 | 375 | 5.5 | 5250 | 8428 | 210 | 77 | 0.040 | 1.605 | 0.015 | No melee penalty, No enemy retaliation, Accurate shot |
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5 | 12 | 7 | 10 | 14 | 35 | 6 | 12 | 3 | 6 | 790 | 515 | 13.2 | 3090 | 4740 | 210 | 79.2 | 0.068 | 1.534 | 0.026 | Spellcaster (Weakness/Disrupting Ray) after attack (Bsc) |
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5+ | 12 | 9 | 10 | 16 | 35 | 7 | 12 | 3 | 6 | 852 | 565 | 14.3 | 3390 | 5112 | 210 | 85.8 | 0.062 | 1.508 | 0.025 | Spellcaster (Weakness/Disrupting Ray) after attack (Adv) |
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1 | 4 | 2 | 1 | 3 | 4 | 5 | 24 | 15 | 30 | 75 | 40 | 1.7 | 1200 | 2250 | 120 | 51 | 0.100 | 1.875 | 0.043 | Always have +1 luck |
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1+ | 5 | 2 | 2 | 3 | 4 | 6 | 24 | 15 | 30 | 95 | 60 | 2.313 | 1800 | 2850 | 120 | 69.39 | 0.067 | 1.583 | 0.039 | Always have +1 luck Ranged attack ignores 20% of enemy's defense skill |
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6 | 17 | 12 | 14 | 24 | 45 | 7 | 16 | 2 | 4 | 1351 | 800 | 25.65 | 3200 | 5404 | 180 | 102.6 | 0.056 | 1.689 | 0.032 | Preemptive shot once per round |
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6+ | 18 | 14 | 14 | 24 | 45 | 8 | 24 | 2 | 4 | 1454 | 1100 | 26.6 | 4400 | 5816 | 180 | 106.4 | 0.041 | 1.322 | 0.024 | Preemptive shot infinitely |
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1 | 4 | 2 | 1 | 3 | 4 | 5 | 24 | 15 | 15 | 75 | 40 | 1.7 | 600 | 1125 | 60 | 25.5 | 0.100 | 1.875 | 0.043 | Always have +1 luck |
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4 | 12 | 10 | 8 | 10 | 15 | 9 | 32 | 4 | 4 | 585 | 400 | 9.9 | 1600 | 2340 | 60 | 39.6 | 0.038 | 1.463 | 0.025 | No range penalty, No obstacle penalty |
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6 | 17 | 12 | 14 | 14 | 30 | 9 | 32 | 2 | 2 | 1210 | 750 | 18.9 | 1500 | 2420 | 60 | 37.8 | 0.040 | 1.613 | 0.025 | No melee penalty, No obstacle penalty, Spellcaster |
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- | 5 | 10 | 10 | 2 | 3 | 250 | - | 24 | - | - | 600 | 2500 | 2.5 | - | - | - | - | 0.1 | 0.24 | 0.001 | War Machine |
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- | 5 | 10 | 10 | 2 | 3 | 250 | - | 24 | - | - | 600 | 2500 | 3.75 | - | - | - | - | 0.1 | 0.24 | 0.002 | War Machine, Double Damage (50% chance) |
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- | 5 | 10 | 10 | 2 | 3 | 250 | - | 24 | - | - | 600 | 2500 | 8.75 | - | - | - | - | 0.1 | 0.24 | 0.004 | War Machine, Double attack, Double Damage (75% chance) |
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- | 5 | 10 | 10 | 2 | 3 | 250 | - | 24 | - | - | 600 | 2500 | 10 | - | - | - | - | 0.1 | 0.24 | 0.004 | War Machine, Double attack, Double Damage |
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- | 6 | 20 | 10 | 4 | 7 | 250 | - | 8 | - | - | 875 | 4000 | 8.25 | - | - | - | - | 0.0625 | 0.219 | 0.002 | War Machine, Can attack siege walls |
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- | 6 | 20 | 10 | 4 | 7 | 250 | - | 8 | - | - | 875 | 4000 | 13.75 | - | - | - | - | 0.0625 | 0.219 | 0.003 | War Machine, Can attack siege walls, Double Damage |
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- | 6 | 20 | 10 | 4 | 7 | 250 | - | 8 | - | - | 875 | 4000 | 19.25 | - | - | - | - | 0.0625 | 0.219 | 0.005 | War Machine, Can attack siege walls, Triple Damage |
Average | 4 | 10.0 | 7.9 | 6.8 | 9.7 | 33.5 | 6.1 | 19.6 | 6.1 | 11.4 | 731.3 | 490.7 | 10.4 | 2937.9 | 4234.1 | 228.0 | 64.0 | 0.081 | 1.453 | 0.023 | ||
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4 | 10.4 | 8.1 | 6.9 | 10.4 | 31.9 | 6.3 | 18.3 | 6.0 | 11.8 | 734.3 | 490.4 | 10.8 | 3079.2 | 4511.1 | 221.7 | 68.6 | 0.076 | 1.472 | 0.024 |
Key:[edit | edit source]
- Att: Attack
- Def: Defense
- Dmg-: Minimum damage
- Dmg+: Maximum damage
- HP: Health
- Spd: Speed
- Gr: Growth
- Max Gr: Maximum growth. The weekly growth of this creature in a town with a castle and a horde building (if applicable). Does not count artifacts such as the Statue of Legion, astrology, creature dwellings on the adventure map, nor any other factors.
- AI Val: AI value per troop.
Cost: Cost per troop
- Dmg/Turn*: Average damage dealt per troop when the creature attacks (see below).
- Max Gr
cost: 'Maximum growth' (as above) multiplied by the cost per troop. How much it costs to purchase an ordinary town's entire weekly growth of this creature.
- Max Gr AI Value: 'Maximum growth' (as above) multiplied by the AI value per troop. This approximately measures how powerful an ordinary town's entirely weekly growth of this creature is.
- Max Gr Total HP: 'Maximum growth' (as above) multiplied by Health. This is useful to know if you want to farm demons, for example.
- Max Gr DPT*: 'Maximum growth' (as above) multiplied by 'average damage per troop'. How much damage an ordinary town's entirely weekly growth of this creature will deal when it attacks, on average.
- HP per
: Health divided by Cost per troop. This is useful if you want to use this creature defensively. A higher value means you get more health for a given amount of gold spent.
- AI Val per
: AI value per troop divided by Cost per troop. A higher value means you get a scarier army for a given amount of gold spent.
- DPT* per
: 'Average damage per troop' divided by Cost per troop. A higher value means you get more damage output for a given amount of gold spent.
Notes[edit | edit source]
*See Damage for full damage equation/calculation.
*All damage per turn (DpT) calculations are made based on the following factors:
- No bonuses (primary or secondary) from hero
- Attacking a creature with Def 10
- Using average damage ((MaxDmg - MinDmg)/2).
- Including:
- Double attack
- Double/Triple Damage
- Ranged attack ignores defense skill
- Ignoring:
- Most creature abilities (e.g. Fireball, Death Cloud, Spellcaster, Accurate shot, Luck, Hate, attacks against opposing elemental types)
- Range penalty (NOTE: This affects
Sharpshooter)
- Obstacle penalty (NOTE: This affects
Mage,
Arch Mage,
Sharpshooter,
Enchanter)
- Melee penalty