Boyd

From Heroes of Might and Magic III
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Campaign heroes
(portrait only)
Knights
KendalKendal Kendal Restoration of ErathiaArmageddon's Blade
ChristianChristian Christian Armageddon's Blade
TarnumTarnum Tarnum Heroes Chronicles
Rangers
TarnumTarnum Tarnum Heroes Chronicles
Druids
OrdwaldOrdwald Ordwald Armageddon's Blade
Sorceresses
GemGem Gem Shadow of Death
Wizards
YogYog Yog Shadow of Death
TarnumTarnum Tarnum Heroes Chronicles
Death Knights
BoydBoyd Boyd Horn of the Abyss
Necromancers
FinneasFinneas Finneas Shadow of Death
SandroSandro Sandro Shadow of Death
Overlords
KydoimosKydoimos Kydoimos Horn of the Abyss
TarnumTarnum Tarnum Heroes Chronicles
Warlocks
AtheAthe Athe Horn of the Abyss
MiseriaMiseria Miseria Horn of the Abyss
Barbarians
TarnumTarnum Tarnum Heroes Chronicles
Battle Mages
ZogZog Zog Horn of the Abyss
Beastmasters
AlkinAlkin Alkin Horn of the Abyss
AreshrakAreshrak Areshrak Horn of the Abyss
PactalPactal Pactal Horn of the Abyss
TarnumTarnum Tarnum Heroes Chronicles
Mercenaries
JangaardJangaard Jangaard Horn of the Abyss
StinaStina Stina Horn of the Abyss
ValquestValquest Valquest Horn of the Abyss
WinzellsWinzells Winzells Horn of the Abyss
Artificers
ElderianElderian Elderian Horn of the Abyss
UmenderUmender Umender Horn of the Abyss
Towns
Castle Rampart Tower
Inferno Necropolis Dungeon
Stronghold Fortress Conflux
Cove Factory
Boyd the Death Knight
(Dead or Alive)
Basic information:
BoydBoyd Class: Death Knight
Gender: Male
Race: Skeleton
All scary stories feature a horseman who had been hanged, stabbed or even beheaded and now rides by night, intending to exact revenge on his killers. Nonsense, a necromancer would say, a dead man risen by himself cannot have memory or will. It may well be so, but then Boyd has scores to settle not only with the traitor who slayed him, but also with the one who denied him rest in peace.
Specialty: Skeletons
Specialty SkeletonsSpecialty Skeletons Increases the speed of Skeletons or Skeleton Warriors by 1 and their Attack and Defense skills for each level attained after 1st level.
Starting Level:
Exp small.png  Level 7 Exp small.png 
Starting primary skills:
Attack 7 Defense 7 Spell Power 3 Knowledge 4
Starting secondary skills:
Pathfinding Expert Pathfinding
Logistics Advanced Logistics
Wisdom Expert Wisdom
Necromancy Expert Necromancy
Fire Magic Advanced Fire Magic
Earth Magic Advanced Earth Magic
Offense Basic Offense
Armorer Basic Armorer
Starting troops:
Skeleton Skeleton 78 Always
Sandworm Sandworm 9 Always
[[File: Creature portrait {{{troop_3}}} small.gif|{{{troop_3}}}|link={{{troop_3}}}]] [[{{{troop_3}}}|{{{troop_3}}}]] Always
[[File: Creature portrait {{{troop_4}}} small.gif|{{{troop_4}}}|link={{{troop_4}}}]] [[{{{troop_4}}}|{{{troop_4}}}]] Always
[[File: Creature portrait {{{troop_5}}} small.gif|{{{troop_5}}}|link={{{troop_5}}}]] [[{{{troop_5}}}|{{{troop_5}}}]] Always
[[File: Creature portrait {{{troop_6}}} small.gif|{{{troop_6}}}|link={{{troop_6}}}]] [[{{{troop_6}}}|{{{troop_6}}}]] Always
[[File: Creature portrait {{{troop_7}}} small.gif|{{{troop_7}}}|link={{{troop_7}}}]] [[{{{troop_7}}}|{{{troop_7}}}]] Always
Starting movement points:
1560
Boyd the Death Knight
(Illusion)
Basic information:
BoydBoyd Class: Death Knight
Gender: Male
Race: Skeleton
'
Specialty: Liches
Specialty LichesSpecialty Liches Increases the speed of Liches or Power Liches by 1 and their Attack and Defense skills by 5% for every 5 levels (rounded up).
Starting Level:
Exp small.png  Level 1 Exp small.png 
Starting primary skills:
Attack 29 Defense 31 Spell Power 18 Knowledge 21
Starting secondary skills:
Fire Magic Advanced Fire Magic
Earth Magic Advanced Earth Magic
Armorer Expert Armorer
[[File:{{{skill_4}}} _small.png link=]] {{{skill_4}}} [[]]
[[File:{{{skill_5}}} _small.png link=]] {{{skill_5}}} [[]]
[[File:{{{skill_6}}} _small.png link=]] {{{skill_6}}} [[]]
[[File:{{{skill_7}}} _small.png link=]] {{{skill_7}}} [[]]
[[File:{{{skill_8}}} _small.png link=]] {{{skill_8}}} [[]]
Starting troops:
Skeleton Warrior Skeleton Warrior 910 Always
Ghost Dragon Ghost Dragon 12 Always
Olgoi-Khorkhoi Olgoi-Khorkhoi 96 Always
Wraith Wraith 380 Always
[[File: Creature portrait {{{troop_5}}} small.gif|{{{troop_5}}}|link={{{troop_5}}}]] [[{{{troop_5}}}|{{{troop_5}}}]] Always
[[File: Creature portrait {{{troop_6}}} small.gif|{{{troop_6}}}|link={{{troop_6}}}]] [[{{{troop_6}}}|{{{troop_6}}}]] Always
[[File: Creature portrait {{{troop_7}}} small.gif|{{{troop_7}}}|link={{{troop_7}}}]] [[{{{troop_7}}}|{{{troop_7}}}]] Always
Starting movement points:
1630

Boyd is a campaign exclusive hero and is not playable in custom-made maps.

However, his portrait is available in map-editor and can be chosen if a custom hero is created on the map.

He is based off the heroes Galthran and Moandor.

Story[edit | edit source]

Once a member of Dargem's crew, Boyd displeased him and was painfully executed...after which Boyd was raised from the dead with the sole purpose of avenging himself.

He allies with Henrietta in her fight against the pirates with the sole conditions that Dargem is left to him in the end.

An illusion of Boyd later appears in the Hall of Illusions, in a tomb north of Burton.

Appearances[edit | edit source]

Forged in Fire
Dead or Alive in a prison.
Tomb Raiders as a enemy illusion.


Spells[edit | edit source]

Spells available to Boyd (Dead or Alive)
Bloodlust small.png Bloodlust Curse small.png Curse Misfortune small.png Misfortune Protection from Earth small.png Protection from Earth
Protection from Fire small.png Protection from Fire Shield small.png Shield Slayer small.png Slayer Sorrow small.png Sorrow
Stone Skin small.png Stone Skin
Spells available to Boyd (Tomb Raiders)
Bloodlust small.png Bloodlust Protection from Earth small.png Protection from Earth Protection from Fire small.png Protection from Fire Shield small.png Shield
Stone Skin small.png Stone Skin

Artifacts[edit | edit source]

Artifacts equipped to Boyd (Dead or Alive)
Amulet of the UndertakerAmulet of the Undertaker
Artifacts equipped to Boyd (Tomb Raiders)
Arms of LegionArms of Legion

See also:[edit source]