Armageddon's Blade Manual Page 16
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Fire Elementals &
Energy Elementals
Fire Elementals are burning spirits of
Fire Magic. They are immune to all
Mind and Fire School spells, but take
double damage from Ice Ray and Frost
Ring attacks. Energy Elementals gain
the ability to fly and can also cast the
spell Protection from Fire.
Structure Requirements
Earth Elementals &
Magma Elementals
Earth Elementals are forces of Earth Magic.
They take no damage from Mind, Lightning
Bolt, Chain Lightning, and Firestorm spells.
They take double damage from Meteor Storm
attacks. From a source deep beneath the
world's surface, roam the Magma Elementals.
Slightly stronger than their earthen counterparts, Magma Elementals can also cast the
spell Protection from Earth.
Structure Requirements
Psychic Elementals & Magic Elementals
Psychic Elementals are the physical evidence
of what many consider the fifth element:
thought. These creatures are immune to
Mind spells. Their attacks overpower the
minds of all those surrounding them, causing
enough pain to kill. Enemies enduring such
an attack rarely are capable of a retaliatory
strike. Magic Elementals are a product of the
sixth element: magic. Magic Elementals are
also immune to all forms of magic.
Structure Requirements
Name
Cost
Damage
Shots
Attack
Defense
Health
Movement
Speed
Fire Elemental
350 Gold
4-6
None
10
8
35
Ground
Swift (6 hexes/turn)
Structure
Altar of Fire
Cost
2000 Gold + 5 Wood + 5 Ore
Requirements Altar of Air
Creatures/Week 5 Fire Elementals
Altar of Fire
5 Energy Elementals
Name
Cost
Damage
Shots
Attack
Defense
Health
Movement
Speed
Earth Elemental
400 Gold
4-8
None
10
10
40
Ground
Extra Slow (4 hexes/turn)
Magma Elemental
500 Gold
6-10
None
11
11
40
Ground
Swift (6 hexes/turn)
Structure
Cost
Requirements
Creatures/Week
Altar of Earth
2000 Gold + 10 Ore
Altar of Water
4 Earth Elementals
Upgraded Altar of Earth
1000 Gold + 5 Sulfur
Altar of Earth
4 Magma Elementals
Name
Cost
Damage
Shots
Attack
Defense
Health
Movement
Speed
Psychic Elemental
750 Gold
10-20
None
15
13
75
Ground
Extra Swift (7 hexes/turn)
Magic Elemental
800 Gold
15-25
None
15
13
80
Ground
Ultra Swift (9 hexes/turn)
Structure
Cost
Upgraded Altar of Fire
2000 Gold + 5 Ore + 5 Mercury
Altar of Thought
Upgraded Altar of Thought
3000 Gold + 5 Ore + 5 Wood 2 Crystal
+ 2 Gems + 2 Mercury + 2 Sulfur
3000 Gold + 3 Crystals + 3 Gems
+ 3 Mercury + 3 Sulfur
Requirements Altar of Earth + Altar of Fire
Creatures/Week 2 Psychic Elementals
Energy Elemental
400 Gold
4-6
None
12
8
35
Flying
Very Swift (8 hexes/turn)
Altar of Thought
2 Magic Elementals