Air Shield

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School of Air Magic
Symbol for the School of Air Magic
Level 1
 Haste
 Magic Arrow *
 View Air
Level 2
 Disguise
 Disrupting Ray
 Fortune
 Lightning Bolt
 Precision
 Protection from Air
 Visions *
Level 3
 Air Shield
 Destroy Undead
 Hypnotize
Level 4
 Chain Lightning
 Counterstrike
Level 5
 Dimension Door
 Fly
 Magic Mirror
 Summon Air Elemental
 Titan's Lightning Bolt
School of Earth Magic
School of Fire Magic
School of Water Magic
Air Shield
Air Shield.png
School: Air Magic
Level: 3rd
Cost: 12/9
Duration: 1 rnd/sp
Basic effect
Target, allied troop takes 25% less damage from ranged attacks.
 
Advanced effect
Target, allied troop takes 50% less damage from ranged attacks.
 
Expert effect
All allied troops takes 50% less damage from ranged attacks.
 
Probability of occurrence (%):
Town portrait Castle small.png Castle 13
Town portrait Rampart small.png Rampart 24
Town portrait Tower small.png Tower 32 (24*)
Town portrait Inferno small.png Inferno 9
Town portrait Necropolis small.png Necropolis 13
Town portrait Dungeon small.png Dungeon 13
Town portrait Stronghold small.png Stronghold 24
Town portrait Fortress small.png Fortress 17
Town portrait Conflux small.png Conflux 13
Town portrait Cove small.png Cove Horn of the Abyss 7
Town portrait Factory small.png Factory Horn of the Abyss 24
* Without Library

It reduces the amount of damage allied troops receive from enemy's ranged attacks.

Bug: while Air Shield is supposed to protect from Arrow Towers as well, it actually significantly increases their damage (fixed in Horn of the Abyss Horn of the Abyss).

Heroes starting with Air Shield:

Heroes specialising in Air Shield:

Units immune to Air Shield:

Creatures capable of casting Air Shield:

See also:[edit source]