Leadership

From Heroes of Might and Magic III
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Secondary skills
Expert Air Magic large.png Air Magic
Expert Archery large.png Archery
Expert Armorer large.png Armorer
Expert Artillery large.png Artillery
Expert Ballistics large.png Ballistics
Expert Diplomacy large.png Diplomacy
Expert Eagle Eye large.png Eagle Eye
Expert Earth Magic large.png Earth Magic
Expert Estates large.png Estates
Expert Fire Magic large.png Fire Magic
Expert First Aid large.png First Aid
Expert Intelligence large.png Intelligence
Expert Interference large.png Interference Horn of the Abyss
Expert Leadership large.png Leadership
Expert Learning large.png Learning
Expert Logistics large.png Logistics
Expert Luck large.png Luck
Expert Mysticism large.png Mysticism
Expert Navigation large.png Navigation
Expert Necromancy large.png Necromancy
Expert Offense large.png Offense
Expert Pathfinding large.png Pathfinding
Expert Resistance large.png Resistance
Expert Scholar large.png Scholar
Expert Scouting large.png Scouting
Expert Sorcery large.png Sorcery
Expert Tactics large.png Tactics
Expert Water Magic large.png Water Magic
Expert Wisdom large.png Wisdom
Leadership
Basic Leadership large.png Basic Leadership: increases your hero's troops' morale by 1.
Advanced Leadership large.png Advanced Leadership: increases your hero's troops' morale by 2.
Expert Leadership large.png Expert Leadership: increases your hero's troops' morale by 3.

Leadership is a secondary skill, that increases the morale of creatures in hero's army.

Classes unable to learn Leadership skill:

(They can only acquire the skill from Scholars, Witch Huts (if allowed by a map-maker), Seer's Huts, Events or Pandora's Boxes).

Heroes with Basic Leadership as a starting skill:

Chance to get[edit | edit source]

Out of total 112 for Shadow of Death, and of (112 + Interference chance) for Horn of the Abyss Horn of the Abyss.
Banned skills change the probability.

Town Class Chance to learn
Town portrait Castle small.png Castle  Knight  10 (highest)
Town portrait Castle small.png Castle  Cleric   2
Town portrait Rampart small.png Rampart  Ranger   6
Town portrait Rampart small.png Rampart  Druid   2
Town portrait Tower small.png Tower  Alchemist   3
Town portrait Tower small.png Tower  Wizard   4
Town portrait Inferno small.png Inferno  Demoniac   3
Town portrait Inferno small.png Inferno  Heretic   2
Town portrait Necropolis small.png Necropolis  Death Knight   0 (impossible)
Town portrait Necropolis small.png Necropolis  Necromancer   0 (impossible)
Town portrait Dungeon small.png Dungeon  Overlord   8
Town portrait Dungeon small.png Dungeon  Warlock   3
Town portrait Stronghold small.png Stronghold  Barbarian   5
Town portrait Stronghold small.png Stronghold  Battle Mage   4
Town portrait Fortress small.png Fortress  Beastmaster   5
Town portrait Fortress small.png Fortress  Witch   1
Town portrait Conflux small.png Conflux  Planeswalker   3
Town portrait Conflux small.png Conflux  Elementalist   3
Town portrait Cove small.png Cove Horn of the Abyss     Captain   6
Town portrait Cove small.png Cove Horn of the Abyss     Navigator   2
Town portrait Factory small.png Factory Horn of the Abyss     Mercenary   5
Town portrait Factory small.png Factory Horn of the Abyss     Artificer   2


Artifacts[edit | edit source]

Artifacts on the adventure map may be restricted to only be able to be picked up by heroes who have the Leadership skill. When attempting to get the artifact with a hero without the skill, the following message will be displayed:

You've come across the spartan quarters of a retired soldier. The soldier tells you that he is willing to pass on the <artifact name> to the first true leader he meets.

User commentary

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Some may find the information in this section subjective or irrelevant.

Whether to use Leadership or not, depends of a map. If it is fully dedicated to one faction (Tower, Inferno, Stronghold), or if there is only one player on it, Leadership is not the most important skill, as in most cases, you'll have positive morale, because all your troops are from the same town. On a map with many types of towns, it works, especially when you capture a Necropolis and summon undead who decrease morale (pity that Leadership is completely unavailable for Necropolis heroes, therefore summoned troops from other towns will have bad morale - unless a Death Knight or Necromancer gets Leadership on the map, e.g. in a Witch Hut; and during a siege, Tavern will help even in Necropolis). Aside from Necropolis, the town for which Leadership is the least important is Conflux as Elementals are immune to morale.

Leadership is a mediocre secondary skill, which is not among the worst skills but not among the best either. Although an extra attack turn in combat round due to a high morale for the right creatures stack can swing the odds in a battle, getting the extra attacks is a just over 10% chance at best. It sees better use in the hands of Heroes leading mixed armies or any other situations where gaining high morale is for whatever reason a problem (which is almost never the case on pre-generated maps).

Things that ruin Leadership


See also: